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Data Science

Programming with Python Turtle


Course
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Mathematics is the foundation of game design. Game design requires a good understanding of mathematics to create graphics and animated objects, to name a few. This is an introductory-level course where students will learn to write a program and draw shapes using arithmetic operations with Python Turtle. The students will also learn to build simple games using Python Turtle.

Learning Objectives

Upon successful completion of this course, students will be able to:

  • Use Python Turtle to draw Geometric Shapes
  • Use Python Turtle to develop games
  • Have an understanding of the fundamentals of programming concepts
  • Use flowchart and pseudo-code to decompose a complex problem into manageable code.

Course Outline

  • Introduction to Python Turtle
  • Turtle Basic Commands
  • Drawing Shapes with Python Turtle
  • Using Conditional Statements
  • Using Loops
  • Handling Events
  • Creating an Arcade Game with Python Turtle

Assumptions

  • The student is familiar with basic computer usage.
  • The student is committed to working independently on his/her own time on a project assigned to them.

Modes of Learning

Students have the option to opt for one of the following learning modes:

Live Online Interactive Training Sessions

Students will attend online classes conducted by a panel of our expert teachers and have the opportunity to interact live with the instructor. The student will meet the instructor online at a scheduled time once a week for eight weeks. We maintain a 1:5 teacher-to-student ratio ensuring every student gets individual attention. We pride ourselves on paying attention to every detail and intellectual need of the students and ensuring that the student's training needs are met. The knowledge about the subject is delivered efficiently. Students will be assigned an account to access the courseware and instructor (via email) for 12 months to continue to study independently, work on assigned projects and prepare for the final assessment even after the live online course is over. After successfully submitting the project work and passing assessments, a "Certificate of Completion" will be awarded by NRCLC, validating the skill set acquired during the course. It is mandatory to pass all the assessments with at least 70% to obtain a "Certification of Completion."

Online Video-Based Training (VBT)

Students opting for a Self-Paced Online course (recorded lectures) will be assigned an account on the NRCLC learning portal with a unique username and password. They can access the online video-based lectures to study in their own time and at their own pace. Projects, quizzes, and assignments form part of the assessment process. Students will have access to the course videos and the instructor (via email) for one year, giving them ample time to study for project-related work and assessments at their own pace. It is mandatory to pass all assessments with at least 70% to obtain a "Certificate of Completion".

Modules

The course consists of 8 modules. The workload of each module varies and consists of a combination of the following:

Lecture: The Lecture consists of notes that can be used by students as reference material. Each module consists of at least one online lecture note with examples applicable to real-life scenarios. The lecture notes may contain hyperlinks to current resources, such as an article, a book, or a website, to keep the students up-to-date with the latest information.

Hands-on Activity: The hands-on activities help students apply the concepts learned during the lecture. Each module consists of programming activities and exercises.

Quiz: The quiz allows the student to further validate their learning. Students get unlimited attempts to pass the quiz with a minimum score of 70%.

Mini-Project: Projects help students apply the concepts learned through the lecture and apply them to build an application. All the mini projects are to be submitted via email before the end of the course.

Module Completion: To complete each module, the student must follow the instructions in the lecture notes.

Final Exam: The student can take the final exam at the end of the course. The student must score 70% or more to receive a certificate of completion.

Technical Requirements

A computer with Internet access.

Career Pathways

This is an excellent introductory course for students who want to learn to code.

Here is the course outline:

1. Introduction to Python Turtle

The student will learn about the basic feature of Python Turtle.

2. Turtle Basic Commands

The student will learn about the angles and coordinate system to control on the turtle's movement to draw different shapes.

3. Drawing Shapes with Python Turtle

The student will learn to use the geometric shape to draw different shapes.

4. Using Conditional Statement

This module will introduce students to a conditional statement to make a decision between two or more options.

5. Using Loops

This module will introduce the student to using the loop to control the number of times a process has to be repeated.

6. Event handler

This module will introduce the student to perform an action based on an event.

7. Space Invader Game - Part I

In this module, the students will use the Python Turtle to create Space Invader Game

8. Space Invader Game - Part II

In this module, the student will learn to create an animation using Python Turtle.

9. Additional Material

87819

Completion

The following certificates are awarded when the course is completed:

Certificate of Completion
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